Archive for the ‘Gallery’ Category

OGC Open

December 10, 2009

Created in Berlin by Daniel Erbert and Sebastian Suckow, OGC Open is an amazing 3D golf simulation game that allows you to play in courses all around the world.

The game has been in development for two years and comes packed with features such as single and multiplayer mode, player configuration, daily and weekly tournaments, achievements, world ranking and much more.

Developed using Papervision3D, the game uses advanced techniques like height maps to generate the terrain and animated player characters as MD2 objects.

If you are a golf enthusiast or just want to play a few holes, now you can do it for free and from the comfort of your browser. Conference calls will never be the same.


Hanazuki Case History

November 19, 2009

Hanazuki Case History

Hanazuki studio decided to go with papervision style to realize the case history page. They took an unusual approach to this type of content and created an unique user experience.

This impressive piece makes an interesting use of textures to deliver that experience. On a side note; it is using the latest version of Papervison3D which can take advantage of the 3D rendering functionality provided by Flash Player 10.

The Profiler

September 3, 2009

Combine Facebook with YouTube and Flickr, and you have The Profiler, a website that lets you discover more of the things you find interesting, and the things your friends find interesting. So next time you see your best friend, you’ll finally have a topic to talk about.

Created by Famous in Brussels.

Red Bull Soap Racer

September 3, 2009

If you enjoyed building and flying airplanes in Flight Lab, you’ll love Red Bull Soapbox Racer. This time it’s cars, super fast racing, very steep hills, ultra downhill, everything in full physical and 3D glory.

Our friends at Less Rain have set once again the benchmark for 3D games in Flash, using the powerful combination of Papervision3D and Box2D. Check out their blog for more info.


August 5, 2009


So much energy has never before been contained in a bottle. You had better not touch it, one can never know what consequences it might have.

EnergyLab is a 3D puzzle created by Grupo W in Mexico and my studio HelloEnjoy here in London. You have five minutes to assemble the bottle and win a trip to Russia to fly a combat jet.

Check out our behind the scenes post for more info.

The Economist Thinking Space

August 5, 2009


Our friends at Hi-ReS!, in collaboration with AMV BBDO, have crafted this classy PV3D website for the Economist.

In the words of Nicola Davies, from AMV BBDO:

The Economist Thinking Space asks people…where do you get your ideas? We invite you into the lives of some of our European Economist readers – it opens the door to their ‘thinking space’. Our diverse range of influential personalities share their thoughts, ideas, parts of their lives and the role The Economist plays in it. Users are also able to upload and tag images of their own spaces, to allow the site to become more inclusive and to grow, breaking away from the brand’s historical exclusivity.

An excellent piece of work that makes great use of 3D, another fine example of the creative talent and sensibility of the Hi-ReS! team.

More info here.


July 27, 2009


Nobuaki Arikata, from Japanese studio EJE sent this super sweet site made for a dentist, full of animated 3D characters.

They imported the 3D models from LightWave and animated them on Flash. It takes a little while to load, but the result is beautiful.

So Interactive

July 27, 2009


Jerry Filipiak sent us this nice Papervision3D site they´ve done as introduction for their  web agency, So Interactive, in beautiful Krakow, Poland.

If you click on play, the paper figurines that form the menu become targets in game where you have to hit them with a paper ball. Very nicely done and a fun game too!

The Baileys Lounge

July 27, 2009

Andre Assalino developed this beautiful pop-up book Baileys site for Chemistry, London. Designed by Ryohei Hase, Rob Trono and Jose Valente, The Baileys Lounge is a Papervision3D based magazine, updated every month.

It’s 3 sections (Features, Food & Drink and Offers) contain dynamic highlights and respective articles, fed via XML.

The 3D animations were done in 3D Max at the time, so they could position the assets properly, and in turn, the animations are controled via code, as is the dynamic highlights’ positioning.

Very well done and a beautiful use of light.


July 27, 2009


Moscow based  STAIN have developed a crazy 3D first person PacMan game for CASA creative force.

Alexandra Gavrilova and Sergey Titov used Papervision 2.0, Tweener, FlashDevelop as code editor, Flash CS3 to make swc files and Blender for 3d modelling and COLLADA export.

They found particles very useful because of their low performance needs and pure vector look, and Alexandra added star and diamond shapes to particle material class. Vectorvision is used for CASA logotype in the end.