Papervision3D training in the UK

July 13, 2010 by

Although my video tutorial is now live, I appreciate that some of you may prefer the live interactive experience! There are still a few spaces left for my training course in Birmingham at the end of this month.


Papervision3D and Flash games training – sign up and information

I’ll also be running a Flash games workshop in FITC San Francisco in August.


Papervision3D video tutorials on

July 12, 2010 by

I’m delighted to announce that after months of planning and recording, my video training series is now online at!

Papervision3D Essential Training at

Entitled Papervision3D Essential Training, I’ve especially aimed this course at getting you up and running as quickly as possible, gradually building along a nice gentle learning curve.

Screen shot 2010-07-12 at 11.47.38

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April 9, 2010 by

Monty Python meets MadMax in this fully interactive journey. Hanazuki studio created this trippy experience website for the biggest HardStyle festival in the world, called Defqon.1.

In this zoo of technologies and opensource libraries, Papervision3D (for flash player 10) is used for the main navigation of the site.

Digimi Avatars

March 31, 2010 by

Digimi is a very nice Avatar-Generator and library of creative assets for Games & Virtual Worlds. It is also a platform and a set of web services for game developers to be able to generate high end characters for a minimal development effort. You can see it in action here.

Following a successful merger of DAZ-3D and Gizmoz, the joint company company provides a central solution to design, manage and transport high-quality digital characters that can be deployed in virtual worlds, cross-platform games, social networks, mobile applications and professional modelling and animation tools.

Digimi has been using Papervision3D for a long while now and it came natural to select the engine to showcase their product in a real time browser based environment. As such Digimi is ready to supply the PV3D community with Actionscript 3 classes and code samples that will assist in integration of the Digimi SDK to Flash development in general and Papervision in particular.

Inside their new developer centre, you will find their up to date API documentation and full avatar creation offering as well as latest news with regards to the Digimi SDK.

This is an impressive project we’ve been following for a while and a fantastic tool for game developers who want to include 3D avatars in their game without the pain of building them from scratch. Hope you find it good uses for it!

FITC Amsterdam 2010

January 12, 2010 by

Only a few weeks left for FITC Amsterdam 2010, featuring such an inspiring speaker lineup, with some of the big names of the Flash community.

Papervision3D will be represented by Seb Lee-Delisle and myself, but there’s plenty of 3D expected in sessions by Ralph Hauwert, Bartek Drozdz, Lars Scholten, Theo Stals and the amazing motion graphics of MK12.

Design. Technology. Cool shit. Make sure you don’t miss it.

PV Training for February 2010

December 14, 2009 by

UK: Seb Lee-Delisle

Dates: February 1-2, 2010

In his home town Brighton, just an hour south of London, Seb Lee-Delisle is offering an official 2 day Papervision training course. Learn all the skills you need to create professional 3D Flash projects from the acclaimed Papervision team member and Plug-in Media Technical Director.

You’ll learn how to get started in Papervision with the minimum of fuss, and before you know it you’ll be creating rich 3D interfaces and games. We’ll also be covering skyboxes, Augmented Reality (with FlarToolkit), and optimisation techniques.

More information and bookings.

OGC Open

December 10, 2009 by

Created in Berlin by Daniel Erbert and Sebastian Suckow, OGC Open is an amazing 3D golf simulation game that allows you to play in courses all around the world.

The game has been in development for two years and comes packed with features such as single and multiplayer mode, player configuration, daily and weekly tournaments, achievements, world ranking and much more.

Developed using Papervision3D, the game uses advanced techniques like height maps to generate the terrain and animated player characters as MD2 objects.

If you are a golf enthusiast or just want to play a few holes, now you can do it for free and from the comfort of your browser. Conference calls will never be the same.

Hanazuki Case History

November 19, 2009 by

Hanazuki Case History

Hanazuki studio decided to go with papervision style to realize the case history page. They took an unusual approach to this type of content and created an unique user experience.

This impressive piece makes an interesting use of textures to deliver that experience. On a side note; it is using the latest version of Papervison3D which can take advantage of the 3D rendering functionality provided by Flash Player 10.

CaT London

October 26, 2009 by

As dozens of new technology trends and methods touch marketing and advertising daily, the CaT: Creativity and Technology conference stands out as a tightly-edited gathering of the best minds in the field for a discussion of furthering creativity through technology.

I’m very excited to participate in the London event with a session focused on interactive 3D in the browser and Papervision3D. You can watch the video of my previous panel together with Ben Fry of Processing and moderated by Nick Parish.

Organized by the Creativity magazine team, the speaker selection is very impressive and their work will blow your mind. From mobile to Open Source, covering the latest trends and award winning projects in all things digital.

Look forward to see you there!

Doors open for FREE

October 25, 2009 by

hey all, the Unite people have opened up the Flash day to anyone who wants to come.  it doesn’t include the conference of course, its JUST the 27th and anyone involved with Flash3D who’s interested in seeing how easy it is to get into Unity3D, this is a great oportunity!

Sign up!  hope to see you there!